Patch, a masked white rabbit explorer, looking out over the ruins of the surface world.

In development

OtherkindLost Earth

The world above
is worth the risk.

Masked heroes. Sealed plans. Shared consequences.
A tactical PvP game set in a world reclaimed by animals.

The game is still in development and isn’t available to play yet.

Latest from Lost Earth In development · Concept artwork

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Different origins. Unfinished business.

Meet the Otherkind

Every mask hides a story. Every hero brings a different kind of trouble.

Choose a character to learn their story
01 /

Curiosity wears a gas mask.

A white rabbit of the Expedition. Brown field gear, a respirator, and a crystal gauntlet on her right arm. Patch is heading back into a world that has plenty left to hide.

Meet Patch
02 /

Order has a darker side.

A black Doberman of the Bureau. A precise suit, a sealed respirator, and Dark Flame in his hands. Agent Lapel brings a very different presence to the surface.

Enter his world

Character concept artwork

Discover the factions

The factions of Lost Earth

Seven factions.
Seven reasons to go above.

They share the world beneath the ruins. What draws them to the surface sets them apart.

Choose a faction to discover its story

Exploration & discovery

Expedition

The unknown is worth the journey.

Licensed explorers, researchers, and treasure hunters venture beyond the checkpoints. Their patched gear carries the marks of past journeys; the next discovery might change everything.

On the surface
Survey ruins, open routes, and bring discoveries home.
Explore the world

Law & responsibility

Bureau

The surface has consequences below.

Bureau agents enforce mask permits and pursue smugglers, illegal crossings, and dangerous cargo. Their duty is to stop the risks of the surface from reaching the people below.

On the surface
Track shipments, intercept suspects, and secure dangerous goods.
Explore the world

Trust & hidden routes

Backdoor

A promise is worth more than a permit.

Brokers, guides, and carriers keep business moving through the underground. Backdoor puts its word before the law, and handing over a client is a line its members refuse to cross.

On the surface
Move unregistered cargo, escort clients, and retrieve seized goods.
Explore the world

Inheritance & restoration

House Vane

What was ours will be ours again.

A fallen ruling family, its loyalists, and those betting on its return. House Vane keeps its titles and carefully repaired heraldry while searching for the means to reclaim power.

On the surface
Recover relics and resources that could arm an army and breach a city.
Explore the world

Experience & finality

Terminus

We will be the last to go above.

These veterans once opened routes and led expeditions. Having seen what the surface can bring home, they now work to close those same paths before disaster reaches the underground.

On the surface
Shut passages, dismantle camps, and stop dangerous discoveries from spreading.
Explore the world

Challenge & renown

Peerless

Let the victory speak.

Peerless seeks opponents worth defeating: celebrated explorers, ace agents, and dangerous outlaws. A name means little without the record, the rival, and someone to witness the victory.

On the surface
Track formidable opponents, issue challenges, and build a reputation.
Explore the world

Construction & belonging

The Foundation

A place to live. A reason to stay.

Builders, engineers, and pioneers repair abandoned outposts and reconnect settlements. Their ambition is a home on the surface; their civilization still lives below.

On the surface
Restore outposts, secure routes, and find ground where a settlement could take root.
Explore the world

Faction emblem concepts · Game in development

A ruined surface checkpoint with copper pipes and glowing cyan crystal filters.

The battlefield / Lost Earth

Nothing up here
belongs to you.

Below the ruins, animals built a civilization. Above them, curse dust still hangs in the air.

Put on your mask. Step beyond the checkpoint. There’s a whole lost world worth fighting over.

Explore the world
Surface checkpoint / Environment concept

01 Player versus player

Three actions.
No second guesses.

Build your nine-card loadout. Plan three actions. Lock them in alongside your rivals, then watch the round unfold.

A move, a skill, a reset. The difference between a clean escape and walking straight into someone else’s plan.

1 vs 12 vs 23 vs 3
Inside the combat
Combat prototypeThree actions / One shared round
The Otherkind combat prototype: four rabbit characters on a hex battlefield, with three locked actions and Ice Lance ready to target.
A look inside the current combat lab. Game in development.
A rust-red cursed creature gripping rubble with hooked limbs, its back opening into a tooth-lined maw.

02 Player versus environment

Something else
survived.

The surface was never empty. In the flooded buildings and broken slopes, life has been finding stranger ways to endure.

Our first creature studies begin with the places they inhabit. What grows here? What hunts here? And what happens when you cross its path?

PvE is in early development. Encounters and mode details are still taking shape.

Meet the surface life
Surface life / Creature concept