<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Otherkind development blog</title><description>Field notes on the characters, combat, and world of Otherkind.</description><link>https://playotherkind.com/</link><language>en</language><item><title>The things that stayed above.</title><link>https://playotherkind.com/dev-blog/life-on-the-surface/</link><guid isPermaLink="true">https://playotherkind.com/dev-blog/life-on-the-surface/</guid><description>The surface kept evolving. A look at the cursed creatures and hostile habitats behind our PvE art direction.</description><pubDate>Mon, 19 Oct 2026 00:00:00 GMT</pubDate><category>Worldbuilding</category></item><item><title>A world worth returning to.</title><link>https://playotherkind.com/dev-blog/welcome-to-lost-earth/</link><guid isPermaLink="true">https://playotherkind.com/dev-blog/welcome-to-lost-earth/</guid><description>An Earth lost to curse dust. A civilization beneath its ruins. Welcome to the world of Otherkind.</description><pubDate>Mon, 19 Oct 2026 00:00:00 GMT</pubDate><category>Worldbuilding</category></item><item><title>Three actions. One shared moment.</title><link>https://playotherkind.com/dev-blog/three-moves-ahead/</link><guid isPermaLink="true">https://playotherkind.com/dev-blog/three-moves-ahead/</guid><description>A first look at planned actions, hidden intentions, and the tactical PvP at the heart of Otherkind.</description><pubDate>Mon, 19 Oct 2026 00:00:00 GMT</pubDate><category>Combat design</category></item><item><title>Meet Patch. Expedition, at heart.</title><link>https://playotherkind.com/dev-blog/meet-patch/</link><guid isPermaLink="true">https://playotherkind.com/dev-blog/meet-patch/</guid><description>A white rabbit, a well-worn mask, and a reason to venture above. Introducing our first Expedition character.</description><pubDate>Mon, 19 Oct 2026 00:00:00 GMT</pubDate><category>Character notes</category></item></channel></rss>